Gameplay
- Adjusted slide friction and acceleration to enhance control and deliver smoother gameplay.
Various Fixes
- Refined the aim assist system on controllers by slightly reducing the strength of target tracking for improved balance.
- Fixed an unintended Motion Blur effect that occurred when using the Jetpack.
- Improved and polished the tutorial.
- Fixed various issues to improve stability and performance.
- Fixed an issue preventing players from rebinding their movement controls.
- Addressed various collision issues.
- Addressed an issue where the sprint camera popped when looking down and sprinting.
- Fixed an issue where activating sprint canceled camera shakes from Cyberlimb abilities.
Cyberlimbs
- Implemented two-phase damage functionality for Phosphor Fury:
Phase 1: Charge Up to 60%
- Damage Output: Direct hits deal 300 damage.
- UI Feedback: Display a fire icon in the UI to represent this charge range (as per the current behavior).
Phase 2: Charge Beyond 60% (61% to 100%)
- Damage Output: Direct hits deal 600 damage, as per the existing functionality.
- Addressed an issue where the activation of Roadrunners interrupted FPV scope aiming.
- Addressed an issue with Slamfist/Ripper where extra collision offset/extents extended below/above the character.
- Addressed an issue with Hammerheads camera shake.
- Fixed an issue where the Phosphor projectile marker did not indicate if the player would be killed.
Weapons
- Sped-up the blend-in and blend-out time of scopes by 30-40%.
- Addressed an issue where the aim point shifted after aiming through FPV scopes.
- Fixed an issue where muzzle effects were too intense with FPV scopes, reducing visibility while shooting.
- Addressed an issue with over-the-top sway and recoil on various Variant weapons.
- Fixed an issue where icons for weapon attachments did not match the attachments.
Movement
- Players can now toggle a new setting in the options menu to enable or disable automatic obstacle grabs when falling.
Lobby
- Addressed an issue in the lobby where the game became unresponsive and stuck on the HEX decoding screen if the back button was pressed immediately after decoding started.
- Addressed an issue where lighting in the lobby was corrupted after leaving a match with low shadow quality mode.
- Addressed an issue where character customization was not being applied correctly.
- Addressed an issue where weapons remained holstered after using the jetpack, and players couldn’t equip them if a weapon switch was attempted during jetpack flight.
- Fixed an issue in the Weapon / Cyberlimb Range where the dummy’s limb HP didn’t reset after the dummy got back up.
- Fixed an issue on PS5 where the 'More Details' button didn’t work for a Squad Mate in the Recent Squads tab.
- Fixed an issue on PS5 where the "X Select" hint was missing in the social panel.
- Fixed an issue on PS5 and Xbox where the new social panel hint overlapped with the hint for the tab switch hotkey.