Extending BP
Zeroes, we’ll be extending the current Battle Pass until July 18th! But that’s not all, a whole new Section (3) is on its way packed with exciting new patriotic content. And there’s more: a celebratory in-game & community event is on the horizon. Stay tuned!
Gameplay
Sliding improvements:
- Slide can now be slowed or stopped by moving in the opposite direction.
- Reduced the speed required to initiate a slide.
- Adjusted slide acceleration on slopes for smoother control.
- Improved visual effects for sliding on various surfaces.
Crouching enhancements:
- Added a hold-to-crouch option in the settings.
- Added a delay to prevent rapid crouch toggling.
Improved camera behavior:
- Enhanced visibility of the character during jumps and zipline usage.
- Added minor camera shake when taking damage for better visual feedback.
- Improved landing behavior with added mid-air step-up tolerance for ledge landings.
- Disabled minimap pings of enemy teammates triggered by enemy kills.
- Fixed an issue where team mate hitmarkers would sometimes be displayed as your own.
Weapons
- Ichyna: Reduced spread by 10% per shot to make firing behavior less erratic at maximum RPM.
- Updated models for improved visibility.
- Updated visuals for the unique Kestrel scope and adjustable mid-range scope.
Cyberlimbs
- Added horizontal air control during Hookshot pulls.
- Activating Roadrunner now cancels sliding.
- Fixed an issue where the Paralyzer did not hide the player from enemy recon.
- Fixed Recon Drone visuals positioning.
UI / Lobby
- Fixed minimum spacing on all HUD bottom widgets to accommodate alternative actions.
- Fixed an issue where the Loadout marker appeared underground after the drone dropped the crate.
- Fixed an issue causing the Quick Order Drone Loadout marker to appear underground after the drop.
- Fixed an issue where the Redeployment notification event was not displayed on the map screen.
Various Fixes
- Fixed an issue where some actions, such as weapon swapping or shooting, were not reliably executed.
- Fixed an issue causing broken weapon animations when switching shoulders and performing melee attacks during a jump.
- Fixed an issue where weapons could not be used after using Hammerhead legs while being hit by Thumpers.
But we're not done yet...
We’ve implemented a new surprise feature based directly on your suggestions, currently in testing mode. We’re looking forward to seeing if you can find it and share your feedback in #otg-clips.