Cross-Platform Friend System
The Cross-Platform Friend System has arrived on Teardrop. Invite fellow other Zeroes and play in a party with them, no matter the platform they are on.
Progression Changes
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New XP Values
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Both the XP required for each level and all sources of Account XP have been increased and rebalanced.
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New OmniHexes
OmniHexes is the addition to the traditional HEXes found and extracted in-game. They guarantee a certain item rarity and can contain any item type. They come in four rarities:
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Common – 70% chance to contain a Common item, 30% chance for Uncommon or better
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Uncommon – 80% chance to contain an Uncommon item, 20% chance for Rare or better
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Rare – 90% chance to contain a Rare item, 10% chance for an Epic item
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Epic - Guaranteed Epic Item
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Any Hex that is dropped can be an OmniHex
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Common OmniHex - 70%
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Uncommon OmniHex - 15%
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Rare OmniHex - 4%
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Epic OmniHex - 1%
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Note: Your existing HEXes remain functional. OmniHexes are stored separately in a new OmniHex tab for future rewards.
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Player Level-Up Rewards
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Players now earn OmniHexes when leveling up:
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Common Hex – every level
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Uncommon Hex – every 5th level
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Rare Hex – every 25th level
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Epic Hex – every 100th level
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Extracting Hex rewards
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Now when you extract HEXes in-game, rarity matters more than ever. Higher tier OmniHexes drop additional XP rewards on top of their loot:
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Common – Just the Hex
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Uncommon – +20 Player XP, +3 BP XP
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Rare – +40 Player XP, +6 BP XP
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Epic – +60 Player XP, +8 BP XP
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Matchmaking
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Players can now select only one matchmaking region at a time.
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Matchmaking times are now more accurately displayed.
Gameplay
Melee
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Reworked the melee system: players now dash slightly toward targets when attacking.
Aim Assist
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Improved rotational smoothing to be framerate-independent.
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Added absolute aim assist strength values in settings.
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Aim assist now decreases or disables on ghosted targets, based on their speed.
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Aim assist now functions through destructible glass.
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Decreased sensitivity assist to 50% (from 60%).
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Increased rotational assist to 50% on PC (was 40%; remains 60% on console).
Aiming
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Replaced gamepad aim sensitivity settings with a single multiplier (default: 50%).
Movement
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Added weapon unholster animation during jetpack land rolls.
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Increased vault and climb speeds.
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Added mid-air sprint to smooth out the camera experience.
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Added slight falling air resistance above max sprint speed.
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Fixed various jetpack-related camera, visual, and audio bugs.
Other
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Simplified loot containers to regular and treasure variants.
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Implemented 20% currency burn on character death.
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Fixed issue where a knocked team wouldn’t fully die if their last Adreno Shot teammate was eliminated.
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Fixed Quick Order Drone loadout crates falling through the floor.
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Resolved camera spawning under terrain during pre-match.
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Fixed a bug where players appeared legless after equipping legs just before despawn.
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Restored missing visual effects (electric sparks and steam) on the Limb Accelerator Backpack.
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Improved interaction so players now face the DJ terminal correctly.
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Improved hex extractor range to fix edge-case interaction issues.
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Fixed Hex Terminal appearing half-open on initial approach.
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Fixed Bounty Hunter target missions not being assigned.
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Fixed Skynav teammate progress not updating.
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Improved UX in the SkyNav interface.
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Fixed loot not dropping from the first crate in Cyberlimb Hunt.
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Fixed incorrect reward distribution and removed unintended map markers in Cyberlimb Hunt.
Cyberlimbs
Ripper
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General damage from a Ripper hit is now 200 HP instead of 250 HP.
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Localized Severing Points have been implemented:
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Arm: Can be severed if it receives 100% damage to the arm limb.
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Leg: Maintains the current logic where strikes at or below the knee can sever the limb. It can also be severed if it receives 100% damage to the leg limb.
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Ripper does 90% of the hit limb max health as damage to that limb.
Roadrunners
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Overall maximum sprint speed reduced by 30%, resulting in 170% sprint speed (100% base + 70% from Roadrunners).
Paralyzer
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The center of the scan zone has been moved from the player to the dart. The dart is now the primary projectile that provides wallhack and can disable enemy limbs on contact.
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Enemies who trigger the Paralyzer effect are no longer highlighted by the Recon Drone, even after the Paralyzer's effect ends.
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Upon activation, the Paralyzer now immediately fires the dart instead of triggering a scan.
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The dart itself now emits scanning waves identical to the original scan previously triggered by the player upon initial Paralyzer activation. The scan waves continue while the dart is present.
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If the dart hits an enemy, the source of the scan becomes that enemy.
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The dart attaches to the enemy only during the "limbs switching off" field effect. After this effect ends, the dart detaches and continues scanning from its detachment point.
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The Paralyzer scan radius for characters has been reduced to 25 meters.
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The Paralyzer no longer highlights the enemy character directly. Instead, it marks the point where the last scan wave hit the character. This marker appears as a red silhouette of the character.
Recon Drone
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Enemies are now visible for 4 seconds, followed by 2 seconds of invisibility, in a continuous cycle.
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Fixed Recon Drones spawning inside or through walls.
Misc
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Implemented slide slowdown for Slugger and removed the ability to cancel slides with abilities.
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Cyberlimb activation now interrupts crouching.
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Fixed item consumption exploit during Hammerheads cancel.
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Fixed Hammerheads forcing movement mode through root motion.
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Fixed Phosphor Fury’s fire radius and overlap detection to match visuals.
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Fixed Ripper vertical dash distance being too short.
Weapons
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Improved weapons staying equipped on limb loss.
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Fixed switching weapons in inventory not updating the active weapon.
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Fixed hipfire movement block not working when legless.
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Fixed missing ammo display in weapon inventory slots.
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Fixed misaligned UI boxes in the weapon attachments menu.
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Fixed invisible FPV scope after shoulder-switching without aiming.
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Fixed stat mismatches between attachment descriptions and values.
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Fixed input buffering on weapon charge when holding LMB.
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Fixed invisible FPV scope when spectating an aiming player.
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Fixed magazine mesh floating behind player after switching during reload.
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Fixed issue preventing weapon replacement in secondary slot if one arm was missing.
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Fixed missing spectator camera shake.
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Fixed incorrect attachment names in UI.
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Fixed weapon names and rarities displaying incorrect grammar in certain languages.
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Fixed out-of-bounds text on weapon comparison tooltips—removed redundant textbox.
Sound
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Added voice lines for attaching trip mines to enemy trip mines using the Tripmine limb.
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Added SFX and VFX when melee limbs strike kinetic shields.
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Added Hideout music tracks 8–11.
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Updated music preview scenes and synced Combat DJ terminal visuals to music beats.
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Fixed a trailer bug where audio cut out when pressing X while using the right stick.
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Added sound shapes and polish for Midtown Harbour.
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Synced ability activation with correct sound cues.
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Added audio feedback for picking up Legendary weapons.
UI and Settings
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Updated Loadout screen layout.
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Fixed sign-in issues when switching to fullscreen from custom windowed mode.
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Added Performance/Fidelity toggle.
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Fixed sliders/toggles not responding after restoring defaults on controller.
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Fixed "New item" tag not disappearing in the Appearance menu.
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Resolved multiple d-pad navigation bugs.
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Fixed cut-off Cyberlimb/Backpack descriptions in DE and FR languages.
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Fixed cooldown timer in spectator ping UI skipping a second.
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Fixed backpack slot rows not updating after switching backpacks.
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Fixed inventory menu flickering when holding TAB.
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Fixed item description text overlapping in non-English UIs.
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Players can now tap A to drop weapons (instead of holding).
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Updated compass for clarity.
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Fixed death marker delay on minimap—now appears instantly.
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Fixed challenges not appearing after server reconnect.
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Fixed ping issues when targeting players or names.
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Fixed Last Death marker not being pingable.
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Major UI texture optimizations for HUD, lobby, and emotes.
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Fixed rebindable buttons not resetting properly.
Lobby
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Fixed support hand posing issues with underbarrel attachments.
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Fixed previewing unowned items clearing equipped slots.
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Fixed smoke VFX in lobby resetting after returning from HEX tab.
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Fixed blurry UI elements at 16:9 resolution regardless of DLSS/FSR.
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Updated VERxx sockets and assigned proper finger poses in lobby.
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Fixed regional pricing showing under OTG Pro if providers were disabled.
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Fixed overlapping voiceovers during content pack previews.
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Fixed character rotation issues in preview scenes.
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Fixed navigation bugs in Combat DJ and Lobby Music tabs.
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Fixed redirection errors in OTG Pro and Marketplace links.
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Fixed Combat DJ music source being misaligned with echo effects.
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Fixed tutorial skip only working if tutorial was skipped earlier.
Optimization
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Optimized animation behavior after ability ends.
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Optimized Item Catalog load times.
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Default framerate cap set to 60 on Xbox and PS5.
Crashes
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Fixed multiple console-specific crashes.
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Fixed potential server crash causes.
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Fixed crash related to Phosphorus Dart typo.
Locations
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Optimized collisions in Ocio, Saltie, Little Kyiv, and Midtown Harbour.
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Polished lighting in Ocio.
Various
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General localization fixes.
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Additional polish across multiple systems.