Gameplay
- Loadouts have been reworked with updated drop pod content, featuring new weapons, attachments, and skins. Each loadout now includes an FPV scope for a more immersive first-person experience
- Loot crates have been updated to feature a wider variety of weapons, skins, and attachments, including barrels, stocks, and grips. Additionally, different FPV scopes have been added for ARs, LMGs, MRs, SMGs, and Snipers to enhance customization and gameplay diversity
- Redeployment cost reverted to 2500
- Fixed an issue where the Loadout widget displayed a negative countdown after attempting a Quick Order in an invalid location
Movement
- Slide duration is now capped at 1 second again, with adjusted friction for smoother control
- Resolved an exploit allowing unlimited altitude with jetpacks
- Fixed jetpack activation after using traversal limbs in the Cyberlimb range for the first time
- Updated jetpack landing mechanics to ensure smoother gameplay transitions in certain scenarios
Cyberlimbs
- Roadrunners' speed reduced by 10%
- Ripper: Attacks now initiate immediately upon completing a dash
- Fixed collision issues where the Paralyzer dart would get stuck in Skunkpaw toxic smoke VFX, preventing it from passing through
- Cloak activation now triggers only after the Ghost projectile hits a target or surface and activates, ensuring the player becomes invisible at the appropriate moment
- Resolved collision issues with the Buzzkilla Drone, players no longer take damage when launching the drone
Aim Assist
- Reduced aim assist for sniper rifles
- Slightly reduced aim sensitivity assist and adjusted the hip-fire aim assist threshold. The radius of aim assist activation has been fine-tuned to remain slightly larger than the character model for better balance
Backpacks
- Fixed VFX issues with the Limb Accelerator Backpack
- Resolved animation bugs in the backpack widget
- Adjusted volume levels for all backpack types
Settings
- Introduced Sensitivity FOV Scaling to ensure sensitivity remains consistent across FOV changes during different gameplay phases like Jetpack or Cyberlimbs use
- Auto Sprint set as default for PC users
- Fixed issues with Reflex Mode being applied in FSR
- Fixed jetpack input rebinding
- Fixed frame limit setting for PS5 & Xbox Series X|S
- Disabled DLSS Auto Exposure to address noise issues
- Resolved crashes related to controller layout image loading
UI
- Fixed tooltip display at the top-left corner of the screen
- Resolved camera rotation issue during deployment start
- Fixed pre-match bug where the player's camera moved under the terrain upon server connection
- Increased the "Recent Players" list limit from 20
- Updated weapon lists displayed after redeployment in different Extraction Royale stages
- Resolved Weapons Panel HUD not updating the active weapon element during jetpack flight
- Fixed an issue where the "Empty" slot appearance didn’t unequip items in the Lobby
- Improved font readability in loadout hints
Weapons
- Added long-range damage fall-off steps to maintain weapon balance at extreme distances
- Reduced muzzle flash smoke for Squall and Flenser weapons
- Pistols now swap to the left hand when the camera is switched to the left
- Fixed inconsistencies with camera setups across weapons
Operations
- Fixed mission starter position for the Little Kyiv Opportunity
- Updated floating loot crate position in Stork City
- Increased spawn rate of Hex Collector mission
Optimization
- Fixed shader issues for improved performance
- Updated visuals for Quick Order Smoke Trails
- Adjusted smoke trail transparency for better visibility
Sound
- Lowered character voiceover volume during Cobra voiceovers
- Reduced public announcement volume when Cobra voiceovers are active
Tutorial
- Fixed rooftop climbing issue in the tutorial
- Added Hex Extraction improvements to the tutorial
Various Fixes
- Added Japanese localization
- Redeployment Terminal Marker is now grayed out during pre-match
- Adjusted translucency priority to hide lower-priority objects effectively
- Resolved an issue where the HEX extractor remained open when the view changed
- Terminal now visually disables properly during shutdown events
- Fixed an issue where players would become unable to move if they used a Self-Revive shot at the same time their teammate pressed the revive button. This resolves movement freezes caused by the simultaneous actions, ensuring smoother gameplay during