Cyberlimbs
Ripper
- Standardized damage across all rarities to 350 damage
- Adjusted cooldowns as follows:
- Common: Reduced from 30 seconds to 25 seconds
- Uncommon: Reduced from 30 seconds to 25 seconds
- Rare: Reduced from 25 seconds to 20 seconds
- Epic: Reduced from 20 seconds to 15 seconds
- Improved aiming accuracy and hit registration
BounceBomber
Pull Mechanic Adjustments
- Outer Zone: Weaker pull, allowing more time to react; strength increases closer to the bomb
- Inner Zone: Stronger pull, making escape difficult and almost guaranteeing a draw to the epicenter
Cyberlimb Interactions with BounceBomber
- Ripper, Slamfist, and Hookshot experience simultaneous pull and dash/grapple forces
- Leapers, Hammerheads, and Roadrunners suffer reduced jump/sprint effectiveness under pull effects
Pull Animation
- Players without active cyberlimbs experience staggering, sliding, and gradual acceleration toward the center.
- If a cyberlimb is activated mid-pull, its movement overrides the pull animation
Drone Interaction
- Buzzkilla and Recon drones within the blast radius are pulled in and detonated
Phosphor Fury
- Fixed movement replication issues
- Fixed fire propagation failing to spawn due to projectile collision
UI
- Fixed voice chat widget exceeding screen borders for long usernames
- Improved clarity when swapping to a pistol in the weapons panel
- Updated UI hero banner lineup lighting
- Updated multiple hero poses
Various Fixes
- Fixed a bug causing characters to get stuck in the left shoulder state after multiple switches
- Fixed collision issues in Ocio, where players might get stuck in the floor