Gameplay
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Fixed aim assist incorrectly being reduced when ghosted target is revealed.
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Weapons will now switch hands upon limb loss for better player experience.
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Fall damage no longer damages and detaches legs but instead damage player health.
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Increased knockdown health by 20% to compensate for lowered TTK.
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Decreased self-revive time to 6s (was 7s).
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Fixed an issue where players were receiving a “No Internet Connection” pop-up without any actual internet connection issues.
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Fixed an issue with Bounty Hunt TeardropOps where no targets were assigned after 30s despite targets being available in early and mid game.
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Fixed an issue where Cyberlimbs would have an abrupt snap animation when switching shoulders.
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Added a missing Sidearm to one of the Training Loadouts.
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Fixed an issue where loot containers would change colours unexpectedly after opening them.
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Fixed an issue where the equipped Impact Junkie mask would appear as another mask when a cap was equipped as well.
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Fixed several collision, texture issues.
Challenges Fixes
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Daily challenges now provide the intended gun reward
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Disable “Play 3 matches“ and “Play 6 matches“ daily challenges, as they overlap with an already existing challenge, “Play 2 matches“.
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Moved “Revive 4 teammates“ to Monthly Challenges with the appropriate reward
GUN Rewards Adjustments
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GUN rewards adjustment for In-match actions, Challenges, and Match Placement
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Appropriate Placement rewards are now given for all placements between the 1st and 15th.
Cyberlimbs
Ripper
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Damage reduced from 200 to 100 per hit.
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Each hit now deals over 100% cyberlimb damage, ensuring the enemy arm detaches.
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When an arm is cut off, the player’s primary and secondary weapons no longer drop on the ground and remain with the player.
MaxiGun
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Bullets now have an explosive effect, making it easier to hit airborne targets.
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Movement speed during maxigun use increased by 20%.
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Maxigun now instantly stows away when other limbs are used (e.g., activating micro missiles cancels maxigun use).
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VFX parameters updated.
Recon Drone
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Updated enemy scan material for better visibility.
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Clear distinction added between enemies in the open and those behind geometry/cover.
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Improved visibility of scan boundaries in the environment.
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Carried over Paralyzer effect visuals with adjusted coloring.
Paralyzer
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Affected area boundaries are now clearly visible with a sphere effect.
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Updated snapshot system: three illusions now show movement, with the oldest becoming the most transparent.
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Added trail VFX to scanned enemies, making their movement direction easier to track.
Tripmine
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Damage reduced from 600 to 550
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No longer kills enemies in one shot.
Slamfist
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Fixed a bug where using Slamfist from the ground would reset upward velocity after the ability finished.
Weapon Adjustments:
Time To Kill - TTK has been increased by 10%.
On average, this means an extra 1-2 bullets to knock a player compared to the previous patch, depending on things like Fire Rates of each weapon. Some weapons are not linearly scaling this way such as Shotguns and Sniper Rifles which are balanced around their own number-of-shots-to-knock settings.
Bug Fixes:
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Fixed a bug with the Light Flashlights on Sidearms and SMGs that was causing them to reduce Spread. We had intended to remove this functionality from all flashlights before the previous update as part of the Spread balancing and these sneaky attachments were missed somehow. Probably because they don't light up.
Weapon-specific Changes:
ARs:
Terikon:
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Spread reduced by 30%
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Damage Fall-off Range increased by 18%
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Spread from movement reduced by 7%
Kasper:
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Spread reduced by 24%
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Damage Fall-off Range increased by 14%
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Spread from movement reduced by 6%
Mavinga:
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Spread reduced by 35%
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Damage Fall-off Range increased by 14%
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Spread from movement reduced by 8%
M4 Commodore:
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Spread reduced by 37%
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Damage Fall-off Range increased by 19%
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Spread from movement reduced by 8%
Vulture:
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Spread reduced by 26%
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Damage Fall-off Range increased by 17%
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Spread from movement reduced by 4%
Partisan:
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Spread reduced by 20%
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Damage Fall-off Range increased by 9%
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Spread from movement reduced by 7%
LMGs:
Hawk:
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Spread reduced by 36%
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Damage Fall-off Range increased by 12%
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Spread from movement reduced by 6%
Boomslang:
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Spread reduced by 32%
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Damage Fall-off Range increased by 9%
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Spread from movement reduced by 10%
MRs:
Proton:
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Spread reduced by 20%
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Minimum Damage at Max Range increased to 62.5% (was 50%)
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Spread from movement reduced by 6%
Ichnya:
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Spread reduced by 7%
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Minimum Damage at Max Range increased to 72.5% (was 50%)
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Spread from movement reduced by 10%
Sidearms:
Tap9:
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Spread reduced by 7%
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Spread from movement reduced by 4%
Type227:
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RPM increased to 380 (was 350)
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Spread reduced by 4%
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Spread from movement reduced by 4%
Kelowna:
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Spread reduced by 4%
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Spread from movement reduced by 10%
Shotguns:
Squall:
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Spread reduced by 6%
Flenser:
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Is now 2-shots to knock only if every single pellet hits the target
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Spread increased by 10%
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Spread from movement reduced by 20%
Influencer:
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Damage Fall-off Range reduced by 14%
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Spread increased by 10%
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Spread Cooldown speed per shot increased by 6%
SMGs:
AZV100:
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Spread reduced by 35%
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Spread Cooldown speed per shot reduced by 6%
Tacoma:
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Spread reduced by 12%
Kite:
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Spread reduced by 7%
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Spread Cooldown speed per shot decreased by 12.5%
Woodpecker:
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Spread reduced by 5%
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Spread Cooldown speed per shot increased by 7%
Kochi:
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RPM increased to 720 (was 700)
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Spread reduced by 8%
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Spread Cooldown speed per shot increased by 6%
Snipers:
Pierser:
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Reverted an inadvertent change that prevented the Pierser from 1-shotting people at distances over 150m with a fully-charged headshot.
Weapons
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Fixed an issue that caused the FPV scopes to bounce upon activating RoadRunners.
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Progressive Loadouts (Loadout Drops) will now provide Shotgun Ammo from Stage 4.
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Fixed an issue that could cause weapons to glitch into or through the Drop Pod becoming unobtainable.
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Fixed an issue where the camera positions snaps away from its actual position of aim while the shot direction is blocked using a FPV.
Audio
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Fixed an issue that prevented cross-platform players from hearing each other after creating a squad via “Recent Squads”.
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Fixed an issue where other squad members would get muted when using “play again with team” option.
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Fixed an issue where Push-to-Talk didn’t work in the Winning Team screen.
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Fixed an issue where Jetpack sounds of another player was sometimes not playing.
UI/Lobby
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Fixed an issue that caused the closest terminal ping button to be missing in spectator when redeploy is a available.
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Added a QR code to the lobby linking to our Discord for easier feedback flow.
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Audio Languages are now written out fully instead of their abbreviations.
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Fixed an issue where primary weapons would be placed under Armor & Backpack category instead of its correct slot in the Loadout selection screen.
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Fixed an issue where the time survived timer was not properly working.
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Fixed an issue where invites from a squad mate on console sometimes weren’t accepted when the Accept button was pressed.
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Fixed an issue where selected appearances could disappear sometimes when using “View All Offers” button.
Localisation:
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Improved localisation and corrected various spelling errors.
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Fixed issues with unlocalised texts displayed in post-match screen on PS5 in JP, ES, FR, IT, DE, TR, KO.
Performance & Stability
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Fixed some issues that caused crashing.