Gameplay
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SOLO mode is now restricted till 8 level of the player account.
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Added cancel/block support for tasks during interactions.
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Fixed an issue where characters failed to use the jetpack if they collided with another player before jumping from elevated surfaces.
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Fixed rare cases where sprinting inertia was not preserved when letting go of the input stick while airborne.
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Fixed ping markers not applying to free space on the minimap and reverting to previously marked objects.
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Fixed an issue where only the first custom loadout could be selected in the Random Loadouts tab.
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Fixed loadout crate getting stuck in destroyed roof geometry in certain locations.
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Loadouts now properly provide shotgun ammo.
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Fixed issue where a player could use movement input to interrupt emote animations in the lobby.
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Fixed issue where the jetpack's visual effects disappeared when activated behind the character from long distances.
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Fixed missing video effects for the 'Fire and Flex' emote.
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Fixed Skunkpaw toxic smoke video effects not appearing in some instances.
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Fixed terrain tile mismatches in the Ocio area.
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Fixed invisible collision on Ocio stairs.
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Added collision to a previously passable asset in Little Kyiv.
Cyberlimbs
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Slamfist dash now applies a brief slowdown after ending to reduce horizontal momentum.
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Fixed an issue where Cyberlimb abilities couldn't be used after attaching legs.
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Fixed an issue preventing Cyberlegs abilities from working after switching shoulder attachments.
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Fixed broken hard surfaces on detached cyber limbs after reconnection.
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Switching between Maxiguns no longer breaks HUD ammo count or overheat status.
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Added support to cancel Maxigun when Roadrunners are activated.
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Fixed Maxigun widget not updating correctly after activation.
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Fixed visual glitches involving Roadrunner effects.
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Paralyzer snapshot duration reduced from 9s → 3s to improve clarity.
(Snapshots show the last known enemy position - this change reduces visual clutter without affecting gameplay balance.) -
Fixed an issue causing players to sometimes be stuck in slide state after using Ripper while sliding.
Weapons
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Switching between miniguns no longer breaks HUD ammo count or overheat status.
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Removed "[A] Edit Attachment" option for the NINJA Kestrel.
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Fixed readability issue with weapon attachment text overflowing UI boxes.
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Fixed a rare error triggered after acquiring a Legendary Kasper.
UI / Lobby
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Updated post-match text for clarity.
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Updated item listing success notification.
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Updated notifications for "Create" and "Unlist" market offers.
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Fixed overlapping UI elements when switching between Random and Custom loadout tabs with no loadouts.
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Fixed issue where unreleased content settings appeared in the settings screen.
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Fixed various UI inconsistencies across menus and indicators.
Localization
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Added additional localization support for OTG.
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Fixed unsupported characters displayed in the 'Matchmaking' indicator for Korean and Japanese.
Performance & Stability
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Backend updated to support OTG Companion App social features.
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Backend processes synced to support mainnet.
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Fixed issues retrieving items from the marketplace.
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Fixed backend issues related to item balances and pending transactions.
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Fixed various crashes and stability issues.