New Features
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Experience Deathmatch, our NEW fast-paced Free-For-All mode where 20 Zeroes face off in tight arenas across Teardrop.
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The goal: be the first to reach 50 Eliminations, or have the highest score after 15 minutes.
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Track your standing in real-time on the Scoreboard.
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Custom and Random Loadouts are available during warm-up and throughout the match.
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Earn GUN based on your placement.
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The top 5 players receive HEXes.
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OTG Currency Packs: We’re bringing OTG Currency Packs to all available platforms to supercharge your Off The Grid game! Use your GUN on the peer-to-peer Marketplace to unlock a vast array of weapons, high-tech cyberlimbs, cutting-edge attachments, and unique character customizations.
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Added Gyro Aiming for PS5 and PC: Harness the power of motion by tilting your controller to aim, offering a level of precision that traditional stick aiming can’t match. Whether you’re lining up a sniper shot or tracking fast-moving targets, gyro aiming provides intuitive control for those critical moments. Whether you’re motion-curious or a gyro veteran, we’ve got settings to match your style.
Gameplay
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Added the ability to hold the crouch button while using the Jetpack to trigger a slide afterward.
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Fixed multiple audio issues, including footsteps not playing when the simulated character is beyond the attenuation radius.
Weapons
First/Third Person Scope Toggling:
In this update we have introduced the ability for players to toggle between first and third person perspectives when using the current batch of First Person sights such as ACOGs and Adjustable Scopes. To do this the controls are the following:
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On Keyboard and Mouse - Press the Y key
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On Controller - Hold ADS (LT/L2) and press the Emote key (D-Pad Right)
Additionally, we have added extra settings in the options to allow you to set your default perspective with sights. This is limited right now but will be updated soon and improved.
Recoil System Changes:
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All weapons now have brand new recoil patterns and smoother recoil per shot to reduce visual distortion. These new recoil patterns vary in difficulty and are based on each weapon's perceived strengths and weaknesses as well as it's expected engagement ranges. Since this is a new system, the new Recoil patterns may take time to iron out and are subject to further tweaks based on player feedback.
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Recoil Reduction bonuses when Crouching have been reduced to 33% (was 50%) due to these new Recoil changes, the previous bonus resulted in recoil reduction that we felt was far too strong when crouching with the new Recoil system.
Missing Limbs - Recoil Improvements:
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Recoil Increase penalties when missing one arm have been reduced to +20% Recoil Per Shot (was +35%) to smooth out the experience when attempting to fight back when missing an arm.
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Recoil Reduction bonuses when missing legs have been increased to -20% Recoil Per Shot (was -10%) to improve the ability to compensate for recoil when missing legs.
Missing Limbs - Spread Improvements:
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Spread Per Shot and Maximum Spread when missing an arm has been reduced to +5% (was +10%) to smooth out the jump in Spread when losing an arm in combat.
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Spread Per Shot and Maximum Spread when missing legs is now reduced by 10% when missing legs to improve legless weapon combat.
Spread Changes:
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All weapons have had Spread Per Shot reductions based on the new Recoil patterns to take some of the weight off the "randomness" of Spread and place it more on the Recoil side of the weapons. On average, Spread Per Shot has been reduced by approximately 5-6% depending on the weapon in question, with a few outliers having slightly more reductions. This should result in longer bursts being more accurate, but full automatic weapons fire blooming later than before.
Miscellaneous Weapon Changes:
Camera Shakes:
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Reduced the amount of Roll and Z (vertical) jitter on a lot of third-person camera shakes.
ARs & LMGs:
All ARs and LMGs have had slight damage drop-off range increases. This comes primarily in the mid-point of the curve to extend the distance before damage begins to drop to it's absolute minimum. This should result in ARs and LMGs being slightly more efficient per-shot at mid-to-long ranges.
SMGs:
Tacoma:
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Added 3 new Underbarrel grips for the Tacoma.
AZV100:
AZV100 was overperforming in a few different departments, but mainly when it came to Headshots. Due to the way Burst Fire weapons work, simply reducing the damage didn't work well enough or feel good. As a result, the weapon has had it's base damage and Headshot damage reduced, but its Burst Cooldown (the delay between bursts firing) has also been reduced to compensate for this damage reduction. The AZV100 should feel a lot snappier to use while dealing less damage but remaining competitive.
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Damage reduced to 50 (was 60)
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Headshot multiplier reduced to 1.75x (was 2x)
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Burst Cooldown reduced to 0.225s (was 0.275s)
Cyberlimbs
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Buzzkilla
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Fixed an issue where it attacked players in an invisible state.
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Fixed a bug where it failed to disappear after a limb swap.
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Recon Drone
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Adjusted scanning zone color to yellow.
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Ghost
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Adjusted the timing of its invisibility effect: it now takes twice as long to enter and exit invisibility.
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Hookshot
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Fixed an issue where activation could be interrupted by other equipped movement cyberlimbs.
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Paralyzer
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Fixed detection effects persisting after character death.
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Ripper
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Fixed an issue preventing limb use and loot box interaction after being hit.
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Adjusted the camera zoom during strike execution.
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Improved and fixed calculation of the activation camera.
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Slamfist
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Added visual effects when the limb hits objects.
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Skunkpaw
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Fixed an issue with smoke effects becoming invisible when fired in multiple locations.
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Thumper
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Fixed missing voiceover warning for incoming mortar strikes.
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Fixed gray-out area of impact video effects.
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Roadrunners
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Updated consistency: activating the Jetpack now automatically disables Roadrunners.
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Roadrunners can still be manually reactivated while flying.
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UI / Lobby
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Fixed UI elements related to widescreen layouts and the HUD panel.
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Fixed distorted animations for two-handed weapon and pistol hold in the lobby.
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Fixed incorrect button labels and adjusted scale/size boxes to prevent text overflow.
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Fixed XP notification mismatch: the XP shown after a kill now matches the actual XP received.
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Fixed an issue with the camera position while spectating.
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Added settings to toggle between Third Person and First Person for scoped views:
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On Keyboard and Mouse - Press the Y key
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On Controller - Hold ADS (LT/L2) and press the Emote key (D-Pad Right)
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Fixed text display issue: "Respawn Unavailable" incorrectly appeared on a teammate after the "Unlimited Respawn" notification.
Localization
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Added localization for the tip: "Start Extraction on Hextractor."
Miscellaneous fixes
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Fixed an issue with Cyberlimb ground loot textures disappearing after player disconnection.
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Fixed various issues related to weapons disappearing from the marketplace after exiting the "View All Offers" menu.
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Fixed an issue with weapon assets floating near the character when swapping the left arm in left-shoulder view.
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Fixed HP bar not updating during regeneration.
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Fixed missing hex cube display on the tutorial hex extraction terminal.
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Fixed a collision issue in Midtown Harbour that prevented player movement.
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Fixed delayed Jetpack overheat video effects that incorrectly played when a remote player reentered the screen.